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Areas Tab

Page history last edited by jagular 6 years, 2 months ago

 

This tab can be used to order new things for your areas.

 

1- If it's OK, it's OK. If not: Something is wrong, the cell turns red and an indication of what it is will be given.

2- Overview of your areas, together with some other info.

3- Every area has a pull-down menu which you can use to select what you want to build (1 per area)

4- Overview of the facilities available in each area, as well as their respective output

 

Your control over an area has a direct influence over it's output, so it's important to try to keep this as high as possible.

When you try to annex an area, the following rule applies:

Trade-agreement: (10% of success / 10% locals will be hostile: 80% control

Diplomatic: (30% of success / 15% locals will be hostile: 70% control

Military Presence: (45% of success / 25% locals will be hostile: 60% control

Forcefull: (65% of success / 50% locals will be hostile: 50% control

 

If you have successfully prospected a new resource, it will be automatically added to the respective area. Remember that if you want to build more of the same resource there MUST be a road or rail present in the area.

It is NOT allowed to prospect for the same resource in the same turn more then once.

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